Standards Map

Science and Technology/Engineering > Grade 3 > Technology/Engineering

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Science and Technology/Engineering | Grade : 3

Discipline - Technology/Engineering

Core Idea - Engineering Design

[3.ETS.1.4] - Gather information using various informational resources on possible solutions to a design problem. Present different representations of a design solution.* Clarification Statements: Examples of informational resources can include books, videos, and websites. Examples of representations can include graphic organizers, sketches, models, and prototypes. [3-5-ETS1-3 and 3-5-ETS1-5(MA) are found in grade 4


Resources:



Predecessor Standards:

  • 1.ETS.1.2
    Generate multiple solutions to a design problem and make a drawing (plan) to represent one or more of the solutions.*

Successor Standards:

  • 4.ETS.1.5
    Evaluate relevant design features that must be considered in building a model or prototype of a solution to a given design problem.*
  • 6.ETS.1.5
    Create visual representations of solutions to a design problem. Accurately interpret and apply scale and proportion to visual representations.* Clarification Statements: Examples of visual representations can include sketches, scaled drawings, and orthographic projections. Examples of scale can include ¼" = 1'0" and 1 cm = 1 m.

Same Level Standards:

  • RI.3.5
    Use text features and search tools (e.g., key words, sidebars, hyperlinks) to locate information relevant to a given topic efficiently.
  • RI.3.7
    Use information gained from illustrations (e.g., maps, photographs) and the words, numbers, and symbols in a text to demonstrate understanding of the text (e.g., where, when, why, and how key events occur).
  • 3.ETS.1.1
    Define a simple design problem that reflects a need or a want. Include criteria for success and constraints on materials, time, or cost that a potential solution must meet.*
  • 3.ETS.1.2
    Generate several possible solutions to a given design problem. Compare each solution based on how well each is likely to meet the criteria and constraints of the design problem.* Clarification Statement: Examples of design problems can include adapting a switch on a toy for children who have a motor coordination disability, designing a way to clear or collect debris or trash from a storm drain, or creating safe moveable playground equipment for a new recess game.