Mathematics | Course : Model Mathematics I (Integrated Pathway)
Domain - Creating Equations
Cluster - Create equations that describe numbers or relationships.
[MI.A-CED.A.3] - Represent constraints by linear equations or inequalities, and by systems of linear equations and/or inequalities, and interpret solutions as viable or non-viable options in a modeling context.* For example, represent inequalities describing nutritional and cost constraints on combinations of different foods.
- Linear equation
Any equation that can be written in the form Ax + By + C = 0 where A and B cannot both be 0. The graph of such an equation is a line.
[MI.A-SSE.A.1] -
Interpret expressions that represent a quantity in terms of its context.*
[MI.A-SSE.A.1.a] -
Interpret parts of an expression, such as terms, factors, and coefficients.
[MI.A-SSE.A.1.b] -
Interpret complicated expressions by viewing one or more of their parts as a single entity. For example, interpret P(1 + r)n as the product of P and a factor not depending on P.
[MI.A-CED.A.1] -
Create equations and inequalities in one variable and use them to solve problems. Include equations arising from linear and exponential functions with integer exponents.*
[MI.A-CED.A.2] -
Create equations in two or more variables to represent relationships between quantities; graph equations on coordinate axes with labels and scales.*
[MI.A-REI.C.6] -
Solve systems of linear equations exactly and approximately (e.g., with graphs), focusing on pairs of linear equations in two variables.
[MI.A-REI.D.12] -
Graph the solutions of a linear inequality in two variables as a half-plane (excluding the boundary in the case of a strict inequality), and graph the solution set of a system of linear inequalities in two variables as the intersection of the corresponding half-planes.
[MII.A-REI.C.7] -
Solve a simple system consisting of a linear equation and a quadratic equation in two variables algebraically and graphically. For example, find the points of intersection between the line y = –3x and the circle x2 + y2 = 3.